so://phie

freezo

A retro platform game
git clone git://soophie.de/freezo

blob: 5ff2399c52eab9de2fb6ae48d58e9651519723ec (125980 bytes)[raw]

1/**********************************************************************************************

2*

3* raylib v5.1-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)

4*

5* FEATURES:

6* - NO external dependencies, all required libraries included with raylib

7* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,

8* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.

9* - Written in plain C code (C99) in PascalCase/camelCase notation

10* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile)

11* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]

12* - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)

13* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)

14* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!

15* - Flexible Materials system, supporting classic maps and PBR maps

16* - Animated 3D models supported (skeletal bones animation) (IQM)

17* - Shaders support, including Model shaders and Postprocessing shaders

18* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]

19* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)

20* - VR stereo rendering with configurable HMD device parameters

21* - Bindings to multiple programming languages available!

22*

23* NOTES:

24* - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]

25* - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)

26* - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)

27* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)

28*

29* DEPENDENCIES (included):

30* [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)

31* [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)

32* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management

33*

34* OPTIONAL DEPENDENCIES (included):

35* [rcore] msf_gif (Miles Fogle) for GIF recording

36* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm

37* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm

38* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)

39* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)

40* [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms

41* [rtext] stb_truetype (Sean Barret) for ttf fonts loading

42* [rtext] stb_rect_pack (Sean Barret) for rectangles packing

43* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation

44* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)

45* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)

46* [rmodels] Model3D (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)

47* [raudio] dr_wav (David Reid) for WAV audio file loading

48* [raudio] dr_flac (David Reid) for FLAC audio file loading

49* [raudio] dr_mp3 (David Reid) for MP3 audio file loading

50* [raudio] stb_vorbis (Sean Barret) for OGG audio loading

51* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading

52* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading

53*

54*

55* LICENSE: zlib/libpng

56*

57* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,

58* BSD-like license that allows static linking with closed source software:

59*

60* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)

61*

62* This software is provided "as-is", without any express or implied warranty. In no event

63* will the authors be held liable for any damages arising from the use of this software.

64*

65* Permission is granted to anyone to use this software for any purpose, including commercial

66* applications, and to alter it and redistribute it freely, subject to the following restrictions:

67*

68* 1. The origin of this software must not be misrepresented; you must not claim that you

69* wrote the original software. If you use this software in a product, an acknowledgment

70* in the product documentation would be appreciated but is not required.

71*

72* 2. Altered source versions must be plainly marked as such, and must not be misrepresented

73* as being the original software.

74*

75* 3. This notice may not be removed or altered from any source distribution.

76*

77**********************************************************************************************/

78

79#ifndef RAYLIB_H

80#define RAYLIB_H

81

82#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback

83

84#define RAYLIB_VERSION_MAJOR 5

85#define RAYLIB_VERSION_MINOR 1

86#define RAYLIB_VERSION_PATCH 0

87#define RAYLIB_VERSION "5.1-dev"

88

89// Function specifiers in case library is build/used as a shared library

90// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll

91// NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden

92#if defined(_WIN32)

93 #if defined(__TINYC__)

94 #define __declspec(x) __attribute__((x))

95 #endif

96 #if defined(BUILD_LIBTYPE_SHARED)

97 #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)

98 #elif defined(USE_LIBTYPE_SHARED)

99 #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)

100 #endif

101#else

102 #if defined(BUILD_LIBTYPE_SHARED)

103 #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib)

104 #endif

105#endif

106

107#ifndef RLAPI

108 #define RLAPI // Functions defined as 'extern' by default (implicit specifiers)

109#endif

110

111//----------------------------------------------------------------------------------

112// Some basic Defines

113//----------------------------------------------------------------------------------

114#ifndef PI

115 #define PI 3.14159265358979323846f

116#endif

117#ifndef DEG2RAD

118 #define DEG2RAD (PI/180.0f)

119#endif

120#ifndef RAD2DEG

121 #define RAD2DEG (180.0f/PI)

122#endif

123

124// Allow custom memory allocators

125// NOTE: Require recompiling raylib sources

126#ifndef RL_MALLOC

127 #define RL_MALLOC(sz) malloc(sz)

128#endif

129#ifndef RL_CALLOC

130 #define RL_CALLOC(n,sz) calloc(n,sz)

131#endif

132#ifndef RL_REALLOC

133 #define RL_REALLOC(ptr,sz) realloc(ptr,sz)

134#endif

135#ifndef RL_FREE

136 #define RL_FREE(ptr) free(ptr)

137#endif

138

139// NOTE: MSVC C++ compiler does not support compound literals (C99 feature)

140// Plain structures in C++ (without constructors) can be initialized with { }

141// This is called aggregate initialization (C++11 feature)

142#if defined(__cplusplus)

143 #define CLITERAL(type) type

144#else

145 #define CLITERAL(type) (type)

146#endif

147

148// Some compilers (mostly macos clang) default to C++98,

149// where aggregate initialization can't be used

150// So, give a more clear error stating how to fix this

151// #if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L)

152// #error "C++11 or later is required. Add -std=c++11"

153// #endif

154

155// NOTE: We set some defines with some data types declared by raylib

156// Other modules (raymath, rlgl) also require some of those types, so,

157// to be able to use those other modules as standalone (not depending on raylib)

158// this defines are very useful for internal check and avoid type (re)definitions

159#define RL_COLOR_TYPE

160#define RL_RECTANGLE_TYPE

161#define RL_VECTOR2_TYPE

162#define RL_VECTOR3_TYPE

163#define RL_VECTOR4_TYPE

164#define RL_QUATERNION_TYPE

165#define RL_MATRIX_TYPE

166

167// Some Basic Colors

168// NOTE: Custom raylib color palette for amazing visuals on WHITE background

169#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray

170#define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray

171#define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray

172#define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow

173#define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold

174#define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange

175#define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink

176#define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red

177#define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon

178#define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green

179#define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime

180#define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green

181#define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue

182#define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue

183#define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue

184#define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple

185#define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet

186#define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple

187#define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige

188#define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown

189#define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown

190

191#define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White

192#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black

193#define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent)

194#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta

195#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)

196

197//----------------------------------------------------------------------------------

198// Structures Definition

199//----------------------------------------------------------------------------------

200// Boolean type

201#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)

202 #include <stdbool.h>

203#elif !defined(__cplusplus) && !defined(bool)

204 typedef enum bool { false = 0, true = !false } bool;

205 #define RL_BOOL_TYPE

206#endif

207

208// Vector2, 2 components

209typedef struct Vector2 {

210 float x; // Vector x component

211 float y; // Vector y component

212} Vector2;

213

214// Vector3, 3 components

215typedef struct Vector3 {

216 float x; // Vector x component

217 float y; // Vector y component

218 float z; // Vector z component

219} Vector3;

220

221// Vector4, 4 components

222typedef struct Vector4 {

223 float x; // Vector x component

224 float y; // Vector y component

225 float z; // Vector z component

226 float w; // Vector w component

227} Vector4;

228

229// Quaternion, 4 components (Vector4 alias)

230typedef Vector4 Quaternion;

231

232// Matrix, 4x4 components, column major, OpenGL style, right-handed

233typedef struct Matrix {

234 float m0, m4, m8, m12; // Matrix first row (4 components)

235 float m1, m5, m9, m13; // Matrix second row (4 components)

236 float m2, m6, m10, m14; // Matrix third row (4 components)

237 float m3, m7, m11, m15; // Matrix fourth row (4 components)

238} Matrix;

239

240// Color, 4 components, R8G8B8A8 (32bit)

241typedef struct Color {

242 unsigned char r; // Color red value

243 unsigned char g; // Color green value

244 unsigned char b; // Color blue value

245 unsigned char a; // Color alpha value

246} Color;

247

248// Rectangle, 4 components

249typedef struct Rectangle {

250 float x; // Rectangle top-left corner position x

251 float y; // Rectangle top-left corner position y

252 float width; // Rectangle width

253 float height; // Rectangle height

254} Rectangle;

255

256// Image, pixel data stored in CPU memory (RAM)

257typedef struct Image {

258 void *data; // Image raw data

259 int width; // Image base width

260 int height; // Image base height

261 int mipmaps; // Mipmap levels, 1 by default

262 int format; // Data format (PixelFormat type)

263} Image;

264

265// Texture, tex data stored in GPU memory (VRAM)

266typedef struct Texture {

267 unsigned int id; // OpenGL texture id

268 int width; // Texture base width

269 int height; // Texture base height

270 int mipmaps; // Mipmap levels, 1 by default

271 int format; // Data format (PixelFormat type)

272} Texture;

273

274// Texture2D, same as Texture

275typedef Texture Texture2D;

276

277// TextureCubemap, same as Texture

278typedef Texture TextureCubemap;

279

280// RenderTexture, fbo for texture rendering

281typedef struct RenderTexture {

282 unsigned int id; // OpenGL framebuffer object id

283 Texture texture; // Color buffer attachment texture

284 Texture depth; // Depth buffer attachment texture

285} RenderTexture;

286

287// RenderTexture2D, same as RenderTexture

288typedef RenderTexture RenderTexture2D;

289

290// NPatchInfo, n-patch layout info

291typedef struct NPatchInfo {

292 Rectangle source; // Texture source rectangle

293 int left; // Left border offset

294 int top; // Top border offset

295 int right; // Right border offset

296 int bottom; // Bottom border offset

297 int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1

298} NPatchInfo;

299

300// GlyphInfo, font characters glyphs info

301typedef struct GlyphInfo {

302 int value; // Character value (Unicode)

303 int offsetX; // Character offset X when drawing

304 int offsetY; // Character offset Y when drawing

305 int advanceX; // Character advance position X

306 Image image; // Character image data

307} GlyphInfo;

308

309// Font, font texture and GlyphInfo array data

310typedef struct Font {

311 int baseSize; // Base size (default chars height)

312 int glyphCount; // Number of glyph characters

313 int glyphPadding; // Padding around the glyph characters

314 Texture2D texture; // Texture atlas containing the glyphs

315 Rectangle *recs; // Rectangles in texture for the glyphs

316 GlyphInfo *glyphs; // Glyphs info data

317} Font;

318

319// Camera, defines position/orientation in 3d space

320typedef struct Camera3D {

321 Vector3 position; // Camera position

322 Vector3 target; // Camera target it looks-at

323 Vector3 up; // Camera up vector (rotation over its axis)

324 float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic

325 int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC

326} Camera3D;

327

328typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D

329

330// Camera2D, defines position/orientation in 2d space

331typedef struct Camera2D {

332 Vector2 offset; // Camera offset (displacement from target)

333 Vector2 target; // Camera target (rotation and zoom origin)

334 float rotation; // Camera rotation in degrees

335 float zoom; // Camera zoom (scaling), should be 1.0f by default

336} Camera2D;

337

338// Mesh, vertex data and vao/vbo

339typedef struct Mesh {

340 int vertexCount; // Number of vertices stored in arrays

341 int triangleCount; // Number of triangles stored (indexed or not)

342

343 // Vertex attributes data

344 float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)

345 float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)

346 float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)

347 float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)

348 float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)

349 unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)

350 unsigned short *indices; // Vertex indices (in case vertex data comes indexed)

351

352 // Animation vertex data

353 float *animVertices; // Animated vertex positions (after bones transformations)

354 float *animNormals; // Animated normals (after bones transformations)

355 unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)

356 float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning)

357

358 // OpenGL identifiers

359 unsigned int vaoId; // OpenGL Vertex Array Object id

360 unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data)

361} Mesh;

362

363// Shader

364typedef struct Shader {

365 unsigned int id; // Shader program id

366 int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS)

367} Shader;

368

369// MaterialMap

370typedef struct MaterialMap {

371 Texture2D texture; // Material map texture

372 Color color; // Material map color

373 float value; // Material map value

374} MaterialMap;

375

376// Material, includes shader and maps

377typedef struct Material {

378 Shader shader; // Material shader

379 MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)

380 float params[4]; // Material generic parameters (if required)

381} Material;

382

383// Transform, vertex transformation data

384typedef struct Transform {

385 Vector3 translation; // Translation

386 Quaternion rotation; // Rotation

387 Vector3 scale; // Scale

388} Transform;

389

390// Bone, skeletal animation bone

391typedef struct BoneInfo {

392 char name[32]; // Bone name

393 int parent; // Bone parent

394} BoneInfo;

395

396// Model, meshes, materials and animation data

397typedef struct Model {

398 Matrix transform; // Local transform matrix

399

400 int meshCount; // Number of meshes

401 int materialCount; // Number of materials

402 Mesh *meshes; // Meshes array

403 Material *materials; // Materials array

404 int *meshMaterial; // Mesh material number

405

406 // Animation data

407 int boneCount; // Number of bones

408 BoneInfo *bones; // Bones information (skeleton)

409 Transform *bindPose; // Bones base transformation (pose)

410} Model;

411

412// ModelAnimation

413typedef struct ModelAnimation {

414 int boneCount; // Number of bones

415 int frameCount; // Number of animation frames

416 BoneInfo *bones; // Bones information (skeleton)

417 Transform **framePoses; // Poses array by frame

418 char name[32]; // Animation name

419} ModelAnimation;

420

421// Ray, ray for raycasting

422typedef struct Ray {

423 Vector3 position; // Ray position (origin)

424 Vector3 direction; // Ray direction

425} Ray;

426

427// RayCollision, ray hit information

428typedef struct RayCollision {

429 bool hit; // Did the ray hit something?

430 float distance; // Distance to the nearest hit

431 Vector3 point; // Point of the nearest hit

432 Vector3 normal; // Surface normal of hit

433} RayCollision;

434

435// BoundingBox

436typedef struct BoundingBox {

437 Vector3 min; // Minimum vertex box-corner

438 Vector3 max; // Maximum vertex box-corner

439} BoundingBox;

440

441// Wave, audio wave data

442typedef struct Wave {

443 unsigned int frameCount; // Total number of frames (considering channels)

444 unsigned int sampleRate; // Frequency (samples per second)

445 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)

446 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)

447 void *data; // Buffer data pointer

448} Wave;

449

450// Opaque structs declaration

451// NOTE: Actual structs are defined internally in raudio module

452typedef struct rAudioBuffer rAudioBuffer;

453typedef struct rAudioProcessor rAudioProcessor;

454

455// AudioStream, custom audio stream

456typedef struct AudioStream {

457 rAudioBuffer *buffer; // Pointer to internal data used by the audio system

458 rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects

459

460 unsigned int sampleRate; // Frequency (samples per second)

461 unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)

462 unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)

463} AudioStream;

464

465// Sound

466typedef struct Sound {

467 AudioStream stream; // Audio stream

468 unsigned int frameCount; // Total number of frames (considering channels)

469} Sound;

470

471// Music, audio stream, anything longer than ~10 seconds should be streamed

472typedef struct Music {

473 AudioStream stream; // Audio stream

474 unsigned int frameCount; // Total number of frames (considering channels)

475 bool looping; // Music looping enable

476

477 int ctxType; // Type of music context (audio filetype)

478 void *ctxData; // Audio context data, depends on type

479} Music;

480

481// VrDeviceInfo, Head-Mounted-Display device parameters

482typedef struct VrDeviceInfo {

483 int hResolution; // Horizontal resolution in pixels

484 int vResolution; // Vertical resolution in pixels

485 float hScreenSize; // Horizontal size in meters

486 float vScreenSize; // Vertical size in meters

487 float eyeToScreenDistance; // Distance between eye and display in meters

488 float lensSeparationDistance; // Lens separation distance in meters

489 float interpupillaryDistance; // IPD (distance between pupils) in meters

490 float lensDistortionValues[4]; // Lens distortion constant parameters

491 float chromaAbCorrection[4]; // Chromatic aberration correction parameters

492} VrDeviceInfo;

493

494// VrStereoConfig, VR stereo rendering configuration for simulator

495typedef struct VrStereoConfig {

496 Matrix projection[2]; // VR projection matrices (per eye)

497 Matrix viewOffset[2]; // VR view offset matrices (per eye)

498 float leftLensCenter[2]; // VR left lens center

499 float rightLensCenter[2]; // VR right lens center

500 float leftScreenCenter[2]; // VR left screen center

501 float rightScreenCenter[2]; // VR right screen center

502 float scale[2]; // VR distortion scale

503 float scaleIn[2]; // VR distortion scale in

504} VrStereoConfig;

505

506// File path list

507typedef struct FilePathList {

508 unsigned int capacity; // Filepaths max entries

509 unsigned int count; // Filepaths entries count

510 char **paths; // Filepaths entries

511} FilePathList;

512

513// Automation event

514typedef struct AutomationEvent {

515 unsigned int frame; // Event frame

516 unsigned int type; // Event type (AutomationEventType)

517 int params[4]; // Event parameters (if required)

518} AutomationEvent;

519

520// Automation event list

521typedef struct AutomationEventList {

522 unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS)

523 unsigned int count; // Events entries count

524 AutomationEvent *events; // Events entries

525} AutomationEventList;

526

527//----------------------------------------------------------------------------------

528// Enumerators Definition

529//----------------------------------------------------------------------------------

530// System/Window config flags

531// NOTE: Every bit registers one state (use it with bit masks)

532// By default all flags are set to 0

533typedef enum {

534 FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU

535 FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen

536 FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window

537 FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)

538 FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window

539 FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)

540 FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)

541 FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused

542 FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top

543 FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized

544 FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer

545 FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI

546 FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED

547 FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode

548 FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X

549 FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)

550} ConfigFlags;

551

552// Trace log level

553// NOTE: Organized by priority level

554typedef enum {

555 LOG_ALL = 0, // Display all logs

556 LOG_TRACE, // Trace logging, intended for internal use only

557 LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds

558 LOG_INFO, // Info logging, used for program execution info

559 LOG_WARNING, // Warning logging, used on recoverable failures

560 LOG_ERROR, // Error logging, used on unrecoverable failures

561 LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE)

562 LOG_NONE // Disable logging

563} TraceLogLevel;

564

565// Keyboard keys (US keyboard layout)

566// NOTE: Use GetKeyPressed() to allow redefining

567// required keys for alternative layouts

568typedef enum {

569 KEY_NULL = 0, // Key: NULL, used for no key pressed

570 // Alphanumeric keys

571 KEY_APOSTROPHE = 39, // Key: '

572 KEY_COMMA = 44, // Key: ,

573 KEY_MINUS = 45, // Key: -

574 KEY_PERIOD = 46, // Key: .

575 KEY_SLASH = 47, // Key: /

576 KEY_ZERO = 48, // Key: 0

577 KEY_ONE = 49, // Key: 1

578 KEY_TWO = 50, // Key: 2

579 KEY_THREE = 51, // Key: 3

580 KEY_FOUR = 52, // Key: 4

581 KEY_FIVE = 53, // Key: 5

582 KEY_SIX = 54, // Key: 6

583 KEY_SEVEN = 55, // Key: 7

584 KEY_EIGHT = 56, // Key: 8

585 KEY_NINE = 57, // Key: 9

586 KEY_SEMICOLON = 59, // Key: ;

587 KEY_EQUAL = 61, // Key: =

588 KEY_A = 65, // Key: A | a

589 KEY_B = 66, // Key: B | b

590 KEY_C = 67, // Key: C | c

591 KEY_D = 68, // Key: D | d

592 KEY_E = 69, // Key: E | e

593 KEY_F = 70, // Key: F | f

594 KEY_G = 71, // Key: G | g

595 KEY_H = 72, // Key: H | h

596 KEY_I = 73, // Key: I | i

597 KEY_J = 74, // Key: J | j

598 KEY_K = 75, // Key: K | k

599 KEY_L = 76, // Key: L | l

600 KEY_M = 77, // Key: M | m

601 KEY_N = 78, // Key: N | n

602 KEY_O = 79, // Key: O | o

603 KEY_P = 80, // Key: P | p

604 KEY_Q = 81, // Key: Q | q

605 KEY_R = 82, // Key: R | r

606 KEY_S = 83, // Key: S | s

607 KEY_T = 84, // Key: T | t

608 KEY_U = 85, // Key: U | u

609 KEY_V = 86, // Key: V | v

610 KEY_W = 87, // Key: W | w

611 KEY_X = 88, // Key: X | x

612 KEY_Y = 89, // Key: Y | y

613 KEY_Z = 90, // Key: Z | z

614 KEY_LEFT_BRACKET = 91, // Key: [

615 KEY_BACKSLASH = 92, // Key: '\'

616 KEY_RIGHT_BRACKET = 93, // Key: ]

617 KEY_GRAVE = 96, // Key: `

618 // Function keys

619 KEY_SPACE = 32, // Key: Space

620 KEY_ESCAPE = 256, // Key: Esc

621 KEY_ENTER = 257, // Key: Enter

622 KEY_TAB = 258, // Key: Tab

623 KEY_BACKSPACE = 259, // Key: Backspace

624 KEY_INSERT = 260, // Key: Ins

625 KEY_DELETE = 261, // Key: Del

626 KEY_RIGHT = 262, // Key: Cursor right

627 KEY_LEFT = 263, // Key: Cursor left

628 KEY_DOWN = 264, // Key: Cursor down

629 KEY_UP = 265, // Key: Cursor up

630 KEY_PAGE_UP = 266, // Key: Page up

631 KEY_PAGE_DOWN = 267, // Key: Page down

632 KEY_HOME = 268, // Key: Home

633 KEY_END = 269, // Key: End

634 KEY_CAPS_LOCK = 280, // Key: Caps lock

635 KEY_SCROLL_LOCK = 281, // Key: Scroll down

636 KEY_NUM_LOCK = 282, // Key: Num lock

637 KEY_PRINT_SCREEN = 283, // Key: Print screen

638 KEY_PAUSE = 284, // Key: Pause

639 KEY_F1 = 290, // Key: F1

640 KEY_F2 = 291, // Key: F2

641 KEY_F3 = 292, // Key: F3

642 KEY_F4 = 293, // Key: F4

643 KEY_F5 = 294, // Key: F5

644 KEY_F6 = 295, // Key: F6

645 KEY_F7 = 296, // Key: F7

646 KEY_F8 = 297, // Key: F8

647 KEY_F9 = 298, // Key: F9

648 KEY_F10 = 299, // Key: F10

649 KEY_F11 = 300, // Key: F11

650 KEY_F12 = 301, // Key: F12

651 KEY_LEFT_SHIFT = 340, // Key: Shift left

652 KEY_LEFT_CONTROL = 341, // Key: Control left

653 KEY_LEFT_ALT = 342, // Key: Alt left

654 KEY_LEFT_SUPER = 343, // Key: Super left

655 KEY_RIGHT_SHIFT = 344, // Key: Shift right

656 KEY_RIGHT_CONTROL = 345, // Key: Control right

657 KEY_RIGHT_ALT = 346, // Key: Alt right

658 KEY_RIGHT_SUPER = 347, // Key: Super right

659 KEY_KB_MENU = 348, // Key: KB menu

660 // Keypad keys

661 KEY_KP_0 = 320, // Key: Keypad 0

662 KEY_KP_1 = 321, // Key: Keypad 1

663 KEY_KP_2 = 322, // Key: Keypad 2

664 KEY_KP_3 = 323, // Key: Keypad 3

665 KEY_KP_4 = 324, // Key: Keypad 4

666 KEY_KP_5 = 325, // Key: Keypad 5

667 KEY_KP_6 = 326, // Key: Keypad 6

668 KEY_KP_7 = 327, // Key: Keypad 7

669 KEY_KP_8 = 328, // Key: Keypad 8

670 KEY_KP_9 = 329, // Key: Keypad 9

671 KEY_KP_DECIMAL = 330, // Key: Keypad .

672 KEY_KP_DIVIDE = 331, // Key: Keypad /

673 KEY_KP_MULTIPLY = 332, // Key: Keypad *

674 KEY_KP_SUBTRACT = 333, // Key: Keypad -

675 KEY_KP_ADD = 334, // Key: Keypad +

676 KEY_KP_ENTER = 335, // Key: Keypad Enter

677 KEY_KP_EQUAL = 336, // Key: Keypad =

678 // Android key buttons

679 KEY_BACK = 4, // Key: Android back button

680 KEY_MENU = 5, // Key: Android menu button

681 KEY_VOLUME_UP = 24, // Key: Android volume up button

682 KEY_VOLUME_DOWN = 25 // Key: Android volume down button

683} KeyboardKey;

684

685// Add backwards compatibility support for deprecated names

686#define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT

687#define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT

688#define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE

689

690// Mouse buttons

691typedef enum {

692 MOUSE_BUTTON_LEFT = 0, // Mouse button left

693 MOUSE_BUTTON_RIGHT = 1, // Mouse button right

694 MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)

695 MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)

696 MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)

697 MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device)

698 MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device)

699} MouseButton;

700

701// Mouse cursor

702typedef enum {

703 MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape

704 MOUSE_CURSOR_ARROW = 1, // Arrow shape

705 MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape

706 MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape

707 MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor

708 MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape

709 MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape

710 MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape

711 MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape

712 MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape

713 MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape

714} MouseCursor;

715

716// Gamepad buttons

717typedef enum {

718 GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking

719 GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button

720 GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button

721 GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button

722 GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button

723 GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)

724 GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Square, Xbox: X)

725 GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A)

726 GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Circle, Xbox: B)

727 GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button

728 GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button

729 GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (one), it could be a trailing button

730 GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button

731 GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select)

732 GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)

733 GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start)

734 GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left

735 GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right

736} GamepadButton;

737

738// Gamepad axis

739typedef enum {

740 GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis

741 GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis

742 GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis

743 GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis

744 GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1]

745 GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1]

746} GamepadAxis;

747

748// Material map index

749typedef enum {

750 MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)

751 MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR)

752 MATERIAL_MAP_NORMAL, // Normal material

753 MATERIAL_MAP_ROUGHNESS, // Roughness material

754 MATERIAL_MAP_OCCLUSION, // Ambient occlusion material

755 MATERIAL_MAP_EMISSION, // Emission material

756 MATERIAL_MAP_HEIGHT, // Heightmap material

757 MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)

758 MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)

759 MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)

760 MATERIAL_MAP_BRDF // Brdf material

761} MaterialMapIndex;

762

763#define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO

764#define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS

765

766// Shader location index

767typedef enum {

768 SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position

769 SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01

770 SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02

771 SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal

772 SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent

773 SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color

774 SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection

775 SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform)

776 SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection

777 SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform)

778 SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal

779 SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view

780 SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color

781 SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color

782 SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color

783 SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)

784 SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)

785 SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal

786 SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness

787 SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion

788 SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission

789 SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height

790 SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap

791 SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance

792 SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter

793 SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf

794} ShaderLocationIndex;

795

796#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO

797#define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS

798

799// Shader uniform data type

800typedef enum {

801 SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float

802 SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float)

803 SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float)

804 SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float)

805 SHADER_UNIFORM_INT, // Shader uniform type: int

806 SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int)

807 SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int)

808 SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int)

809 SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d

810} ShaderUniformDataType;

811

812// Shader attribute data types

813typedef enum {

814 SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float

815 SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float)

816 SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float)

817 SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float)

818} ShaderAttributeDataType;

819

820// Pixel formats

821// NOTE: Support depends on OpenGL version and platform

822typedef enum {

823 PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)

824 PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)

825 PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp

826 PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp

827 PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)

828 PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)

829 PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp

830 PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)

831 PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)

832 PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)

833 PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float)

834 PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float)

835 PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float)

836 PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)

837 PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)

838 PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp

839 PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp

840 PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp

841 PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp

842 PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp

843 PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp

844 PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp

845 PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp

846 PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp

847} PixelFormat;

848

849// Texture parameters: filter mode

850// NOTE 1: Filtering considers mipmaps if available in the texture

851// NOTE 2: Filter is accordingly set for minification and magnification

852typedef enum {

853 TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation

854 TEXTURE_FILTER_BILINEAR, // Linear filtering

855 TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)

856 TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x

857 TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x

858 TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x

859} TextureFilter;

860

861// Texture parameters: wrap mode

862typedef enum {

863 TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode

864 TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode

865 TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode

866 TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode

867} TextureWrap;

868

869// Cubemap layouts

870typedef enum {

871 CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type

872 CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces

873 CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces

874 CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces

875 CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces

876 CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirrectangular map)

877} CubemapLayout;

878

879// Font type, defines generation method

880typedef enum {

881 FONT_DEFAULT = 0, // Default font generation, anti-aliased

882 FONT_BITMAP, // Bitmap font generation, no anti-aliasing

883 FONT_SDF // SDF font generation, requires external shader

884} FontType;

885

886// Color blending modes (pre-defined)

887typedef enum {

888 BLEND_ALPHA = 0, // Blend textures considering alpha (default)

889 BLEND_ADDITIVE, // Blend textures adding colors

890 BLEND_MULTIPLIED, // Blend textures multiplying colors

891 BLEND_ADD_COLORS, // Blend textures adding colors (alternative)

892 BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)

893 BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha

894 BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors())

895 BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())

896} BlendMode;

897

898// Gesture

899// NOTE: Provided as bit-wise flags to enable only desired gestures

900typedef enum {

901 GESTURE_NONE = 0, // No gesture

902 GESTURE_TAP = 1, // Tap gesture

903 GESTURE_DOUBLETAP = 2, // Double tap gesture

904 GESTURE_HOLD = 4, // Hold gesture

905 GESTURE_DRAG = 8, // Drag gesture

906 GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture

907 GESTURE_SWIPE_LEFT = 32, // Swipe left gesture

908 GESTURE_SWIPE_UP = 64, // Swipe up gesture

909 GESTURE_SWIPE_DOWN = 128, // Swipe down gesture

910 GESTURE_PINCH_IN = 256, // Pinch in gesture

911 GESTURE_PINCH_OUT = 512 // Pinch out gesture

912} Gesture;

913

914// Camera system modes

915typedef enum {

916 CAMERA_CUSTOM = 0, // Custom camera

917 CAMERA_FREE, // Free camera

918 CAMERA_ORBITAL, // Orbital camera

919 CAMERA_FIRST_PERSON, // First person camera

920 CAMERA_THIRD_PERSON // Third person camera

921} CameraMode;

922

923// Camera projection

924typedef enum {

925 CAMERA_PERSPECTIVE = 0, // Perspective projection

926 CAMERA_ORTHOGRAPHIC // Orthographic projection

927} CameraProjection;

928

929// N-patch layout

930typedef enum {

931 NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles

932 NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles

933 NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles

934} NPatchLayout;

935

936// Callbacks to hook some internal functions

937// WARNING: These callbacks are intended for advance users

938typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages

939typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data

940typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data

941typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data

942typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data

943

944//------------------------------------------------------------------------------------

945// Global Variables Definition

946//------------------------------------------------------------------------------------

947// It's lonely here...

948

949//------------------------------------------------------------------------------------

950// Window and Graphics Device Functions (Module: core)

951//------------------------------------------------------------------------------------

952

953#if defined(__cplusplus)

954extern "C" { // Prevents name mangling of functions

955#endif

956

957// Window-related functions

958RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context

959RLAPI void CloseWindow(void); // Close window and unload OpenGL context

960RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)

961RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully

962RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen

963RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)

964RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP)

965RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP)

966RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)

967RLAPI bool IsWindowResized(void); // Check if window has been resized last frame

968RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled

969RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)

970RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags

971RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)

972RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)

973RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)

974RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)

975RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)

976RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)

977RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)

978RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)

979RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)

980RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window

981RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)

982RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)

983RLAPI void SetWindowSize(int width, int height); // Set window dimensions

984RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)

985RLAPI void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP)

986RLAPI void *GetWindowHandle(void); // Get native window handle

987RLAPI int GetScreenWidth(void); // Get current screen width

988RLAPI int GetScreenHeight(void); // Get current screen height

989RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)

990RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)

991RLAPI int GetMonitorCount(void); // Get number of connected monitors

992RLAPI int GetCurrentMonitor(void); // Get current connected monitor

993RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position

994RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor)

995RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor)

996RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres

997RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres

998RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate

999RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor

1000RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor

1001RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor

1002RLAPI void SetClipboardText(const char *text); // Set clipboard text content

1003RLAPI const char *GetClipboardText(void); // Get clipboard text content

1004RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling

1005RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling

1006

1007// Cursor-related functions

1008RLAPI void ShowCursor(void); // Shows cursor

1009RLAPI void HideCursor(void); // Hides cursor

1010RLAPI bool IsCursorHidden(void); // Check if cursor is not visible

1011RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)

1012RLAPI void DisableCursor(void); // Disables cursor (lock cursor)

1013RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen

1014

1015// Drawing-related functions

1016RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)

1017RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing

1018RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)

1019RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D)

1020RLAPI void EndMode2D(void); // Ends 2D mode with custom camera

1021RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D)

1022RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode

1023RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture

1024RLAPI void EndTextureMode(void); // Ends drawing to render texture

1025RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing

1026RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)

1027RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom)

1028RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)

1029RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)

1030RLAPI void EndScissorMode(void); // End scissor mode

1031RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)

1032RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)

1033

1034// VR stereo config functions for VR simulator

1035RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters

1036RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config

1037

1038// Shader management functions

1039// NOTE: Shader functionality is not available on OpenGL 1.1

1040RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations

1041RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations

1042RLAPI bool IsShaderReady(Shader shader); // Check if a shader is ready

1043RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location

1044RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location

1045RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value

1046RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector

1047RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)

1048RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)

1049RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)

1050

1051// Screen-space-related functions

1052RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position

1053RLAPI Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport

1054RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position

1055RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position

1056RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position

1057RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position

1058RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)

1059RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix

1060

1061// Timing-related functions

1062RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)

1063RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)

1064RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()

1065RLAPI int GetFPS(void); // Get current FPS

1066

1067// Custom frame control functions

1068// NOTE: Those functions are intended for advance users that want full control over the frame processing

1069// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()

1070// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL

1071RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)

1072RLAPI void PollInputEvents(void); // Register all input events

1073RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)

1074

1075// Random values generation functions

1076RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator

1077RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)

1078RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated

1079RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence

1080

1081// Misc. functions

1082RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)

1083RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)

1084RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)

1085

1086// NOTE: Following functions implemented in module [utils]

1087//------------------------------------------------------------------

1088RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)

1089RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level

1090RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator

1091RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator

1092RLAPI void MemFree(void *ptr); // Internal memory free

1093

1094// Set custom callbacks

1095// WARNING: Callbacks setup is intended for advance users

1096RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log

1097RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader

1098RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver

1099RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader

1100RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver

1101

1102// Files management functions

1103RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)

1104RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()

1105RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success

1106RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success

1107RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string

1108RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()

1109RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success

1110//------------------------------------------------------------------

1111

1112// File system functions

1113RLAPI bool FileExists(const char *fileName); // Check if file exists

1114RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists

1115RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)

1116RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)

1117RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')

1118RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string

1119RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)

1120RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)

1121RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)

1122RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)

1123RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)

1124RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success

1125RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory

1126RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths

1127RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan

1128RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths

1129RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window

1130RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths

1131RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths

1132RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)

1133

1134// Compression/Encoding functionality

1135RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree()

1136RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()

1137RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()

1138RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()

1139

1140// Automation events functionality

1141RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS

1142RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file

1143RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file

1144RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to

1145RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording

1146RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)

1147RLAPI void StopAutomationEventRecording(void); // Stop recording automation events

1148RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event

1149

1150//------------------------------------------------------------------------------------

1151// Input Handling Functions (Module: core)

1152//------------------------------------------------------------------------------------

1153

1154// Input-related functions: keyboard

1155RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once

1156RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again (Only PLATFORM_DESKTOP)

1157RLAPI bool IsKeyDown(int key); // Check if a key is being pressed

1158RLAPI bool IsKeyReleased(int key); // Check if a key has been released once

1159RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed

1160RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty

1161RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty

1162RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)

1163

1164// Input-related functions: gamepads

1165RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available

1166RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id

1167RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once

1168RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed

1169RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once

1170RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed

1171RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed

1172RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad

1173RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis

1174RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)

1175

1176// Input-related functions: mouse

1177RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once

1178RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed

1179RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once

1180RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed

1181RLAPI int GetMouseX(void); // Get mouse position X

1182RLAPI int GetMouseY(void); // Get mouse position Y

1183RLAPI Vector2 GetMousePosition(void); // Get mouse position XY

1184RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames

1185RLAPI void SetMousePosition(int x, int y); // Set mouse position XY

1186RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset

1187RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling

1188RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger

1189RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y

1190RLAPI void SetMouseCursor(int cursor); // Set mouse cursor

1191

1192// Input-related functions: touch

1193RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size)

1194RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size)

1195RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)

1196RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index

1197RLAPI int GetTouchPointCount(void); // Get number of touch points

1198

1199//------------------------------------------------------------------------------------

1200// Gestures and Touch Handling Functions (Module: rgestures)

1201//------------------------------------------------------------------------------------

1202RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags

1203RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected

1204RLAPI int GetGestureDetected(void); // Get latest detected gesture

1205RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds

1206RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector

1207RLAPI float GetGestureDragAngle(void); // Get gesture drag angle

1208RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta

1209RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle

1210

1211//------------------------------------------------------------------------------------

1212// Camera System Functions (Module: rcamera)

1213//------------------------------------------------------------------------------------

1214RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode

1215RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation

1216

1217//------------------------------------------------------------------------------------

1218// Basic Shapes Drawing Functions (Module: shapes)

1219//------------------------------------------------------------------------------------

1220// Set texture and rectangle to be used on shapes drawing

1221// NOTE: It can be useful when using basic shapes and one single font,

1222// defining a font char white rectangle would allow drawing everything in a single draw call

1223RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing

1224RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing

1225RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing

1226

1227// Basic shapes drawing functions

1228RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel

1229RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)

1230RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line

1231RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)

1232RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)

1233RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)

1234RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation

1235RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle

1236RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle

1237RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline

1238RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle

1239RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)

1240RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline

1241RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)

1242RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse

1243RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline

1244RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring

1245RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline

1246RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle

1247RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)

1248RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle

1249RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters

1250RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle

1251RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle

1252RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors

1253RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline

1254RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters

1255RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges

1256RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline

1257RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)

1258RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)

1259RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)

1260RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points

1261RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)

1262RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides

1263RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters

1264

1265// Splines drawing functions

1266RLAPI void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points

1267RLAPI void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points

1268RLAPI void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points

1269RLAPI void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]

1270RLAPI void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]

1271RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points

1272RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points

1273RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points

1274RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point

1275RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points

1276

1277// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]

1278RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear

1279RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline

1280RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom

1281RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier

1282RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier

1283

1284// Basic shapes collision detection functions

1285RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles

1286RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles

1287RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle

1288RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle

1289RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle

1290RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle

1291RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices

1292RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference

1293RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]

1294RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision

1295

1296//------------------------------------------------------------------------------------

1297// Texture Loading and Drawing Functions (Module: textures)

1298//------------------------------------------------------------------------------------

1299

1300// Image loading functions

1301// NOTE: These functions do not require GPU access

1302RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)

1303RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data

1304RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size

1305RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)

1306RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer

1307RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'

1308RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data

1309RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)

1310RLAPI bool IsImageReady(Image image); // Check if an image is ready

1311RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)

1312RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success

1313RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer

1314RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success

1315

1316// Image generation functions

1317RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color

1318RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient

1319RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient

1320RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient

1321RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked

1322RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise

1323RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise

1324RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells

1325RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data

1326

1327// Image manipulation functions

1328RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)

1329RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece

1330RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)

1331RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)

1332RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format

1333RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)

1334RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle

1335RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value

1336RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color

1337RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image

1338RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel

1339RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation

1340RLAPI void ImageKernelConvolution(Image *image, float* kernel, int kernelSize); // Apply Custom Square image convolution kernel

1341RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)

1342RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)

1343RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color

1344RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image

1345RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)

1346RLAPI void ImageFlipVertical(Image *image); // Flip image vertically

1347RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally

1348RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359)

1349RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg

1350RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg

1351RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint

1352RLAPI void ImageColorInvert(Image *image); // Modify image color: invert

1353RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale

1354RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)

1355RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)

1356RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color

1357RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)

1358RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit)

1359RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()

1360RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()

1361RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle

1362RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position

1363

1364// Image drawing functions

1365// NOTE: Image software-rendering functions (CPU)

1366RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color

1367RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image

1368RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)

1369RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image

1370RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)

1371RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image

1372RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)

1373RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image

1374RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)

1375RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image

1376RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)

1377RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image

1378RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image

1379RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)

1380RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)

1381RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)

1382

1383// Texture loading functions

1384// NOTE: These functions require GPU access

1385RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)

1386RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data

1387RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported

1388RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)

1389RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready

1390RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)

1391RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready

1392RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)

1393RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data

1394RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data

1395

1396// Texture configuration functions

1397RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture

1398RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode

1399RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode

1400

1401// Texture drawing functions

1402RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D

1403RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2

1404RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters

1405RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle

1406RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters

1407RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely

1408

1409// Color/pixel related functions

1410RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f

1411RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color

1412RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1]

1413RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]

1414RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]

1415RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]

1416RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color

1417RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f

1418RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f

1419RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f

1420RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint

1421RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value

1422RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format

1423RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer

1424RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format

1425

1426//------------------------------------------------------------------------------------

1427// Font Loading and Text Drawing Functions (Module: text)

1428//------------------------------------------------------------------------------------

1429

1430// Font loading/unloading functions

1431RLAPI Font GetFontDefault(void); // Get the default Font

1432RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)

1433RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set

1434RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)

1435RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'

1436RLAPI bool IsFontReady(Font font); // Check if a font is ready

1437RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use

1438RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info

1439RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)

1440RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)

1441RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success

1442

1443// Text drawing functions

1444RLAPI void DrawFPS(int posX, int posY); // Draw current FPS

1445RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)

1446RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters

1447RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)

1448RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)

1449RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)

1450

1451// Text font info functions

1452RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks

1453RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font

1454RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font

1455RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found

1456RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found

1457RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found

1458

1459// Text codepoints management functions (unicode characters)

1460RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array

1461RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array

1462RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter

1463RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory

1464RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string

1465RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure

1466RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure

1467RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure

1468RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)

1469

1470// Text strings management functions (no UTF-8 strings, only byte chars)

1471// NOTE: Some strings allocate memory internally for returned strings, just be careful!

1472RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied

1473RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal

1474RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending

1475RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style)

1476RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string

1477RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!)

1478RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!)

1479RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter

1480RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings

1481RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!

1482RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string

1483RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string

1484RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string

1485RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string

1486RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported)

1487RLAPI float TextToFloat(const char *text); // Get float value from text (negative values not supported)

1488

1489//------------------------------------------------------------------------------------

1490// Basic 3d Shapes Drawing Functions (Module: models)

1491//------------------------------------------------------------------------------------

1492

1493// Basic geometric 3D shapes drawing functions

1494RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space

1495RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line

1496RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space

1497RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)

1498RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points

1499RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube

1500RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)

1501RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires

1502RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)

1503RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere

1504RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters

1505RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires

1506RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone

1507RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos

1508RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires

1509RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos

1510RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos

1511RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos

1512RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ

1513RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line

1514RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))

1515

1516//------------------------------------------------------------------------------------

1517// Model 3d Loading and Drawing Functions (Module: models)

1518//------------------------------------------------------------------------------------

1519

1520// Model management functions

1521RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)

1522RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)

1523RLAPI bool IsModelReady(Model model); // Check if a model is ready

1524RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)

1525RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)

1526

1527// Model drawing functions

1528RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)

1529RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters

1530RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)

1531RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters

1532RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)

1533RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture

1534RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source

1535RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation

1536

1537// Mesh management functions

1538RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids

1539RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index

1540RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU

1541RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform

1542RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms

1543RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits

1544RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents

1545RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success

1546RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes

1547

1548// Mesh generation functions

1549RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh

1550RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)

1551RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh

1552RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)

1553RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)

1554RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh

1555RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh

1556RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh

1557RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh

1558RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data

1559RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data

1560

1561// Material loading/unloading functions

1562RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file

1563RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)

1564RLAPI bool IsMaterialReady(Material material); // Check if a material is ready

1565RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)

1566RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)

1567RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh

1568

1569// Model animations loading/unloading functions

1570RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file

1571RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose

1572RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data

1573RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data

1574RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match

1575

1576// Collision detection functions

1577RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres

1578RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes

1579RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere

1580RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere

1581RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box

1582RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh

1583RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle

1584RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad

1585

1586//------------------------------------------------------------------------------------

1587// Audio Loading and Playing Functions (Module: audio)

1588//------------------------------------------------------------------------------------

1589typedef void (*AudioCallback)(void *bufferData, unsigned int frames);

1590

1591// Audio device management functions

1592RLAPI void InitAudioDevice(void); // Initialize audio device and context

1593RLAPI void CloseAudioDevice(void); // Close the audio device and context

1594RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully

1595RLAPI void SetMasterVolume(float volume); // Set master volume (listener)

1596RLAPI float GetMasterVolume(void); // Get master volume (listener)

1597

1598// Wave/Sound loading/unloading functions

1599RLAPI Wave LoadWave(const char *fileName); // Load wave data from file

1600RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'

1601RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready

1602RLAPI Sound LoadSound(const char *fileName); // Load sound from file

1603RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data

1604RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data

1605RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready

1606RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data

1607RLAPI void UnloadWave(Wave wave); // Unload wave data

1608RLAPI void UnloadSound(Sound sound); // Unload sound

1609RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)

1610RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success

1611RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success

1612

1613// Wave/Sound management functions

1614RLAPI void PlaySound(Sound sound); // Play a sound

1615RLAPI void StopSound(Sound sound); // Stop playing a sound

1616RLAPI void PauseSound(Sound sound); // Pause a sound

1617RLAPI void ResumeSound(Sound sound); // Resume a paused sound

1618RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing

1619RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)

1620RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)

1621RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center)

1622RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave

1623RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range

1624RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format

1625RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array

1626RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()

1627

1628// Music management functions

1629RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file

1630RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data

1631RLAPI bool IsMusicReady(Music music); // Checks if a music stream is ready

1632RLAPI void UnloadMusicStream(Music music); // Unload music stream

1633RLAPI void PlayMusicStream(Music music); // Start music playing

1634RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing

1635RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming

1636RLAPI void StopMusicStream(Music music); // Stop music playing

1637RLAPI void PauseMusicStream(Music music); // Pause music playing

1638RLAPI void ResumeMusicStream(Music music); // Resume playing paused music

1639RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)

1640RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)

1641RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)

1642RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center)

1643RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)

1644RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)

1645

1646// AudioStream management functions

1647RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)

1648RLAPI bool IsAudioStreamReady(AudioStream stream); // Checks if an audio stream is ready

1649RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory

1650RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data

1651RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill

1652RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream

1653RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream

1654RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream

1655RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing

1656RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream

1657RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)

1658RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)

1659RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)

1660RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams

1661RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data

1662

1663RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as <float>s

1664RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream

1665

1666RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s

1667RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline

1668

1669#if defined(__cplusplus)

1670}

1671#endif

1672

1673#endif // RAYLIB_H