A retro platform game
git clone git://soophie.de/freezo
blob: 5ff2399c52eab9de2fb6ae48d58e9651519723ec (125980 bytes)[raw]
1
/**********************************************************************************************2
*3
* raylib v5.1-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)4
*5
* FEATURES:6
* - NO external dependencies, all required libraries included with raylib7
* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,8
* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.9
* - Written in plain C code (C99) in PascalCase/camelCase notation10
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3 or ES2 - choose at compile)11
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]12
* - Multiple Fonts formats supported (TTF, XNA fonts, AngelCode fonts)13
* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)14
* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!15
* - Flexible Materials system, supporting classic maps and PBR maps16
* - Animated 3D models supported (skeletal bones animation) (IQM)17
* - Shaders support, including Model shaders and Postprocessing shaders18
* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]19
* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, XM, MOD)20
* - VR stereo rendering with configurable HMD device parameters21
* - Bindings to multiple programming languages available!22
*23
* NOTES:24
* - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]25
* - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)26
* - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)27
* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)28
*29
* DEPENDENCIES (included):30
* [rcore] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input (PLATFORM_DESKTOP)31
* [rlgl] glad (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading (PLATFORM_DESKTOP)32
* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management33
*34
* OPTIONAL DEPENDENCIES (included):35
* [rcore] msf_gif (Miles Fogle) for GIF recording36
* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm37
* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm38
* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)39
* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)40
* [rtextures] stb_image_resize (Sean Barret) for image resizing algorithms41
* [rtext] stb_truetype (Sean Barret) for ttf fonts loading42
* [rtext] stb_rect_pack (Sean Barret) for rectangles packing43
* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation44
* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)45
* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)46
* [rmodels] Model3D (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)47
* [raudio] dr_wav (David Reid) for WAV audio file loading48
* [raudio] dr_flac (David Reid) for FLAC audio file loading49
* [raudio] dr_mp3 (David Reid) for MP3 audio file loading50
* [raudio] stb_vorbis (Sean Barret) for OGG audio loading51
* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading52
* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading53
*54
*55
* LICENSE: zlib/libpng56
*57
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,58
* BSD-like license that allows static linking with closed source software:59
*60
* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)61
*62
* This software is provided "as-is", without any express or implied warranty. In no event63
* will the authors be held liable for any damages arising from the use of this software.64
*65
* Permission is granted to anyone to use this software for any purpose, including commercial66
* applications, and to alter it and redistribute it freely, subject to the following restrictions:67
*68
* 1. The origin of this software must not be misrepresented; you must not claim that you69
* wrote the original software. If you use this software in a product, an acknowledgment70
* in the product documentation would be appreciated but is not required.71
*72
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented73
* as being the original software.74
*75
* 3. This notice may not be removed or altered from any source distribution.76
*77
**********************************************************************************************/79
#ifndef RAYLIB_H80
#define RAYLIB_H82
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback84
#define RAYLIB_VERSION_MAJOR 585
#define RAYLIB_VERSION_MINOR 186
#define RAYLIB_VERSION_PATCH 087
#define RAYLIB_VERSION "5.1-dev"89
// Function specifiers in case library is build/used as a shared library90
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll91
// NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden92
#if defined(_WIN32)93
#if defined(__TINYC__)94
#define __declspec(x) __attribute__((x))95
#endif96
#if defined(BUILD_LIBTYPE_SHARED)97
#define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)98
#elif defined(USE_LIBTYPE_SHARED)99
#define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)100
#endif101
#else102
#if defined(BUILD_LIBTYPE_SHARED)103
#define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib)104
#endif105
#endif107
#ifndef RLAPI108
#define RLAPI // Functions defined as 'extern' by default (implicit specifiers)109
#endif111
//----------------------------------------------------------------------------------112
// Some basic Defines113
//----------------------------------------------------------------------------------114
#ifndef PI115
#define PI 3.14159265358979323846f116
#endif117
#ifndef DEG2RAD118
#define DEG2RAD (PI/180.0f)119
#endif120
#ifndef RAD2DEG121
#define RAD2DEG (180.0f/PI)122
#endif124
// Allow custom memory allocators125
// NOTE: Require recompiling raylib sources126
#ifndef RL_MALLOC127
#define RL_MALLOC(sz) malloc(sz)128
#endif129
#ifndef RL_CALLOC130
#define RL_CALLOC(n,sz) calloc(n,sz)131
#endif132
#ifndef RL_REALLOC133
#define RL_REALLOC(ptr,sz) realloc(ptr,sz)134
#endif135
#ifndef RL_FREE136
#define RL_FREE(ptr) free(ptr)137
#endif139
// NOTE: MSVC C++ compiler does not support compound literals (C99 feature)140
// Plain structures in C++ (without constructors) can be initialized with { }141
// This is called aggregate initialization (C++11 feature)142
#if defined(__cplusplus)143
#define CLITERAL(type) type144
#else145
#define CLITERAL(type) (type)146
#endif148
// Some compilers (mostly macos clang) default to C++98,149
// where aggregate initialization can't be used150
// So, give a more clear error stating how to fix this151
// #if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L)152
// #error "C++11 or later is required. Add -std=c++11"153
// #endif155
// NOTE: We set some defines with some data types declared by raylib156
// Other modules (raymath, rlgl) also require some of those types, so,157
// to be able to use those other modules as standalone (not depending on raylib)158
// this defines are very useful for internal check and avoid type (re)definitions159
#define RL_COLOR_TYPE160
#define RL_RECTANGLE_TYPE161
#define RL_VECTOR2_TYPE162
#define RL_VECTOR3_TYPE163
#define RL_VECTOR4_TYPE164
#define RL_QUATERNION_TYPE165
#define RL_MATRIX_TYPE167
// Some Basic Colors168
// NOTE: Custom raylib color palette for amazing visuals on WHITE background169
#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray170
#define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray171
#define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray172
#define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow173
#define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold174
#define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange175
#define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink176
#define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red177
#define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon178
#define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green179
#define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime180
#define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green181
#define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue182
#define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue183
#define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue184
#define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple185
#define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet186
#define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple187
#define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige188
#define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown189
#define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown191
#define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White192
#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black193
#define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent)194
#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta195
#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)197
//----------------------------------------------------------------------------------198
// Structures Definition199
//----------------------------------------------------------------------------------200
// Boolean type201
#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)202
#include <stdbool.h>203
#elif !defined(__cplusplus) && !defined(bool)204
typedef enum bool { false = 0, true = !false } bool;205
#define RL_BOOL_TYPE206
#endif208
// Vector2, 2 components209
typedef struct Vector2 {210
float x; // Vector x component211
float y; // Vector y component212
} Vector2;214
// Vector3, 3 components215
typedef struct Vector3 {216
float x; // Vector x component217
float y; // Vector y component218
float z; // Vector z component219
} Vector3;221
// Vector4, 4 components222
typedef struct Vector4 {223
float x; // Vector x component224
float y; // Vector y component225
float z; // Vector z component226
float w; // Vector w component227
} Vector4;229
// Quaternion, 4 components (Vector4 alias)230
typedef Vector4 Quaternion;232
// Matrix, 4x4 components, column major, OpenGL style, right-handed233
typedef struct Matrix {234
float m0, m4, m8, m12; // Matrix first row (4 components)235
float m1, m5, m9, m13; // Matrix second row (4 components)236
float m2, m6, m10, m14; // Matrix third row (4 components)237
float m3, m7, m11, m15; // Matrix fourth row (4 components)238
} Matrix;240
// Color, 4 components, R8G8B8A8 (32bit)241
typedef struct Color {242
unsigned char r; // Color red value243
unsigned char g; // Color green value244
unsigned char b; // Color blue value245
unsigned char a; // Color alpha value246
} Color;248
// Rectangle, 4 components249
typedef struct Rectangle {250
float x; // Rectangle top-left corner position x251
float y; // Rectangle top-left corner position y252
float width; // Rectangle width253
float height; // Rectangle height254
} Rectangle;256
// Image, pixel data stored in CPU memory (RAM)257
typedef struct Image {258
void *data; // Image raw data259
int width; // Image base width260
int height; // Image base height261
int mipmaps; // Mipmap levels, 1 by default262
int format; // Data format (PixelFormat type)263
} Image;265
// Texture, tex data stored in GPU memory (VRAM)266
typedef struct Texture {267
unsigned int id; // OpenGL texture id268
int width; // Texture base width269
int height; // Texture base height270
int mipmaps; // Mipmap levels, 1 by default271
int format; // Data format (PixelFormat type)272
} Texture;274
// Texture2D, same as Texture275
typedef Texture Texture2D;277
// TextureCubemap, same as Texture278
typedef Texture TextureCubemap;280
// RenderTexture, fbo for texture rendering281
typedef struct RenderTexture {282
unsigned int id; // OpenGL framebuffer object id283
Texture texture; // Color buffer attachment texture284
Texture depth; // Depth buffer attachment texture285
} RenderTexture;287
// RenderTexture2D, same as RenderTexture288
typedef RenderTexture RenderTexture2D;290
// NPatchInfo, n-patch layout info291
typedef struct NPatchInfo {292
Rectangle source; // Texture source rectangle293
int left; // Left border offset294
int top; // Top border offset295
int right; // Right border offset296
int bottom; // Bottom border offset297
int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1298
} NPatchInfo;300
// GlyphInfo, font characters glyphs info301
typedef struct GlyphInfo {302
int value; // Character value (Unicode)303
int offsetX; // Character offset X when drawing304
int offsetY; // Character offset Y when drawing305
int advanceX; // Character advance position X306
Image image; // Character image data307
} GlyphInfo;309
// Font, font texture and GlyphInfo array data310
typedef struct Font {311
int baseSize; // Base size (default chars height)312
int glyphCount; // Number of glyph characters313
int glyphPadding; // Padding around the glyph characters314
Texture2D texture; // Texture atlas containing the glyphs315
Rectangle *recs; // Rectangles in texture for the glyphs316
GlyphInfo *glyphs; // Glyphs info data317
} Font;319
// Camera, defines position/orientation in 3d space320
typedef struct Camera3D {321
Vector3 position; // Camera position322
Vector3 target; // Camera target it looks-at323
Vector3 up; // Camera up vector (rotation over its axis)324
float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic325
int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC326
} Camera3D;328
typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D330
// Camera2D, defines position/orientation in 2d space331
typedef struct Camera2D {332
Vector2 offset; // Camera offset (displacement from target)333
Vector2 target; // Camera target (rotation and zoom origin)334
float rotation; // Camera rotation in degrees335
float zoom; // Camera zoom (scaling), should be 1.0f by default336
} Camera2D;338
// Mesh, vertex data and vao/vbo339
typedef struct Mesh {340
int vertexCount; // Number of vertices stored in arrays341
int triangleCount; // Number of triangles stored (indexed or not)343
// Vertex attributes data344
float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)345
float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)346
float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)347
float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)348
float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)349
unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)350
unsigned short *indices; // Vertex indices (in case vertex data comes indexed)352
// Animation vertex data353
float *animVertices; // Animated vertex positions (after bones transformations)354
float *animNormals; // Animated normals (after bones transformations)355
unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)356
float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning)358
// OpenGL identifiers359
unsigned int vaoId; // OpenGL Vertex Array Object id360
unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data)361
} Mesh;363
// Shader364
typedef struct Shader {365
unsigned int id; // Shader program id366
int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS)367
} Shader;369
// MaterialMap370
typedef struct MaterialMap {371
Texture2D texture; // Material map texture372
Color color; // Material map color373
float value; // Material map value374
} MaterialMap;376
// Material, includes shader and maps377
typedef struct Material {378
Shader shader; // Material shader379
MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)380
float params[4]; // Material generic parameters (if required)381
} Material;383
// Transform, vertex transformation data384
typedef struct Transform {385
Vector3 translation; // Translation386
Quaternion rotation; // Rotation387
Vector3 scale; // Scale388
} Transform;390
// Bone, skeletal animation bone391
typedef struct BoneInfo {392
char name[32]; // Bone name393
int parent; // Bone parent394
} BoneInfo;396
// Model, meshes, materials and animation data397
typedef struct Model {398
Matrix transform; // Local transform matrix400
int meshCount; // Number of meshes401
int materialCount; // Number of materials402
Mesh *meshes; // Meshes array403
Material *materials; // Materials array404
int *meshMaterial; // Mesh material number406
// Animation data407
int boneCount; // Number of bones408
BoneInfo *bones; // Bones information (skeleton)409
Transform *bindPose; // Bones base transformation (pose)410
} Model;412
// ModelAnimation413
typedef struct ModelAnimation {414
int boneCount; // Number of bones415
int frameCount; // Number of animation frames416
BoneInfo *bones; // Bones information (skeleton)417
Transform **framePoses; // Poses array by frame418
char name[32]; // Animation name419
} ModelAnimation;421
// Ray, ray for raycasting422
typedef struct Ray {423
Vector3 position; // Ray position (origin)424
Vector3 direction; // Ray direction425
} Ray;427
// RayCollision, ray hit information428
typedef struct RayCollision {429
bool hit; // Did the ray hit something?430
float distance; // Distance to the nearest hit431
Vector3 point; // Point of the nearest hit432
Vector3 normal; // Surface normal of hit433
} RayCollision;435
// BoundingBox436
typedef struct BoundingBox {437
Vector3 min; // Minimum vertex box-corner438
Vector3 max; // Maximum vertex box-corner439
} BoundingBox;441
// Wave, audio wave data442
typedef struct Wave {443
unsigned int frameCount; // Total number of frames (considering channels)444
unsigned int sampleRate; // Frequency (samples per second)445
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)446
unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)447
void *data; // Buffer data pointer448
} Wave;450
// Opaque structs declaration451
// NOTE: Actual structs are defined internally in raudio module452
typedef struct rAudioBuffer rAudioBuffer;453
typedef struct rAudioProcessor rAudioProcessor;455
// AudioStream, custom audio stream456
typedef struct AudioStream {457
rAudioBuffer *buffer; // Pointer to internal data used by the audio system458
rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects460
unsigned int sampleRate; // Frequency (samples per second)461
unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)462
unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)463
} AudioStream;465
// Sound466
typedef struct Sound {467
AudioStream stream; // Audio stream468
unsigned int frameCount; // Total number of frames (considering channels)469
} Sound;471
// Music, audio stream, anything longer than ~10 seconds should be streamed472
typedef struct Music {473
AudioStream stream; // Audio stream474
unsigned int frameCount; // Total number of frames (considering channels)475
bool looping; // Music looping enable477
int ctxType; // Type of music context (audio filetype)478
void *ctxData; // Audio context data, depends on type479
} Music;481
// VrDeviceInfo, Head-Mounted-Display device parameters482
typedef struct VrDeviceInfo {483
int hResolution; // Horizontal resolution in pixels484
int vResolution; // Vertical resolution in pixels485
float hScreenSize; // Horizontal size in meters486
float vScreenSize; // Vertical size in meters487
float eyeToScreenDistance; // Distance between eye and display in meters488
float lensSeparationDistance; // Lens separation distance in meters489
float interpupillaryDistance; // IPD (distance between pupils) in meters490
float lensDistortionValues[4]; // Lens distortion constant parameters491
float chromaAbCorrection[4]; // Chromatic aberration correction parameters492
} VrDeviceInfo;494
// VrStereoConfig, VR stereo rendering configuration for simulator495
typedef struct VrStereoConfig {496
Matrix projection[2]; // VR projection matrices (per eye)497
Matrix viewOffset[2]; // VR view offset matrices (per eye)498
float leftLensCenter[2]; // VR left lens center499
float rightLensCenter[2]; // VR right lens center500
float leftScreenCenter[2]; // VR left screen center501
float rightScreenCenter[2]; // VR right screen center502
float scale[2]; // VR distortion scale503
float scaleIn[2]; // VR distortion scale in504
} VrStereoConfig;506
// File path list507
typedef struct FilePathList {508
unsigned int capacity; // Filepaths max entries509
unsigned int count; // Filepaths entries count510
char **paths; // Filepaths entries511
} FilePathList;513
// Automation event514
typedef struct AutomationEvent {515
unsigned int frame; // Event frame516
unsigned int type; // Event type (AutomationEventType)517
int params[4]; // Event parameters (if required)518
} AutomationEvent;520
// Automation event list521
typedef struct AutomationEventList {522
unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS)523
unsigned int count; // Events entries count524
AutomationEvent *events; // Events entries525
} AutomationEventList;527
//----------------------------------------------------------------------------------528
// Enumerators Definition529
//----------------------------------------------------------------------------------530
// System/Window config flags531
// NOTE: Every bit registers one state (use it with bit masks)532
// By default all flags are set to 0533
typedef enum {534
FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU535
FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen536
FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window537
FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)538
FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window539
FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)540
FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)541
FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused542
FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top543
FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized544
FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer545
FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI546
FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED547
FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode548
FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X549
FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)550
} ConfigFlags;552
// Trace log level553
// NOTE: Organized by priority level554
typedef enum {555
LOG_ALL = 0, // Display all logs556
LOG_TRACE, // Trace logging, intended for internal use only557
LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds558
LOG_INFO, // Info logging, used for program execution info559
LOG_WARNING, // Warning logging, used on recoverable failures560
LOG_ERROR, // Error logging, used on unrecoverable failures561
LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE)562
LOG_NONE // Disable logging563
} TraceLogLevel;565
// Keyboard keys (US keyboard layout)566
// NOTE: Use GetKeyPressed() to allow redefining567
// required keys for alternative layouts568
typedef enum {569
KEY_NULL = 0, // Key: NULL, used for no key pressed570
// Alphanumeric keys571
KEY_APOSTROPHE = 39, // Key: '572
KEY_COMMA = 44, // Key: ,573
KEY_MINUS = 45, // Key: -574
KEY_PERIOD = 46, // Key: .575
KEY_SLASH = 47, // Key: /576
KEY_ZERO = 48, // Key: 0577
KEY_ONE = 49, // Key: 1578
KEY_TWO = 50, // Key: 2579
KEY_THREE = 51, // Key: 3580
KEY_FOUR = 52, // Key: 4581
KEY_FIVE = 53, // Key: 5582
KEY_SIX = 54, // Key: 6583
KEY_SEVEN = 55, // Key: 7584
KEY_EIGHT = 56, // Key: 8585
KEY_NINE = 57, // Key: 9586
KEY_SEMICOLON = 59, // Key: ;587
KEY_EQUAL = 61, // Key: =588
KEY_A = 65, // Key: A | a589
KEY_B = 66, // Key: B | b590
KEY_C = 67, // Key: C | c591
KEY_D = 68, // Key: D | d592
KEY_E = 69, // Key: E | e593
KEY_F = 70, // Key: F | f594
KEY_G = 71, // Key: G | g595
KEY_H = 72, // Key: H | h596
KEY_I = 73, // Key: I | i597
KEY_J = 74, // Key: J | j598
KEY_K = 75, // Key: K | k599
KEY_L = 76, // Key: L | l600
KEY_M = 77, // Key: M | m601
KEY_N = 78, // Key: N | n602
KEY_O = 79, // Key: O | o603
KEY_P = 80, // Key: P | p604
KEY_Q = 81, // Key: Q | q605
KEY_R = 82, // Key: R | r606
KEY_S = 83, // Key: S | s607
KEY_T = 84, // Key: T | t608
KEY_U = 85, // Key: U | u609
KEY_V = 86, // Key: V | v610
KEY_W = 87, // Key: W | w611
KEY_X = 88, // Key: X | x612
KEY_Y = 89, // Key: Y | y613
KEY_Z = 90, // Key: Z | z614
KEY_LEFT_BRACKET = 91, // Key: [615
KEY_BACKSLASH = 92, // Key: '\'616
KEY_RIGHT_BRACKET = 93, // Key: ]617
KEY_GRAVE = 96, // Key: `618
// Function keys619
KEY_SPACE = 32, // Key: Space620
KEY_ESCAPE = 256, // Key: Esc621
KEY_ENTER = 257, // Key: Enter622
KEY_TAB = 258, // Key: Tab623
KEY_BACKSPACE = 259, // Key: Backspace624
KEY_INSERT = 260, // Key: Ins625
KEY_DELETE = 261, // Key: Del626
KEY_RIGHT = 262, // Key: Cursor right627
KEY_LEFT = 263, // Key: Cursor left628
KEY_DOWN = 264, // Key: Cursor down629
KEY_UP = 265, // Key: Cursor up630
KEY_PAGE_UP = 266, // Key: Page up631
KEY_PAGE_DOWN = 267, // Key: Page down632
KEY_HOME = 268, // Key: Home633
KEY_END = 269, // Key: End634
KEY_CAPS_LOCK = 280, // Key: Caps lock635
KEY_SCROLL_LOCK = 281, // Key: Scroll down636
KEY_NUM_LOCK = 282, // Key: Num lock637
KEY_PRINT_SCREEN = 283, // Key: Print screen638
KEY_PAUSE = 284, // Key: Pause639
KEY_F1 = 290, // Key: F1640
KEY_F2 = 291, // Key: F2641
KEY_F3 = 292, // Key: F3642
KEY_F4 = 293, // Key: F4643
KEY_F5 = 294, // Key: F5644
KEY_F6 = 295, // Key: F6645
KEY_F7 = 296, // Key: F7646
KEY_F8 = 297, // Key: F8647
KEY_F9 = 298, // Key: F9648
KEY_F10 = 299, // Key: F10649
KEY_F11 = 300, // Key: F11650
KEY_F12 = 301, // Key: F12651
KEY_LEFT_SHIFT = 340, // Key: Shift left652
KEY_LEFT_CONTROL = 341, // Key: Control left653
KEY_LEFT_ALT = 342, // Key: Alt left654
KEY_LEFT_SUPER = 343, // Key: Super left655
KEY_RIGHT_SHIFT = 344, // Key: Shift right656
KEY_RIGHT_CONTROL = 345, // Key: Control right657
KEY_RIGHT_ALT = 346, // Key: Alt right658
KEY_RIGHT_SUPER = 347, // Key: Super right659
KEY_KB_MENU = 348, // Key: KB menu660
// Keypad keys661
KEY_KP_0 = 320, // Key: Keypad 0662
KEY_KP_1 = 321, // Key: Keypad 1663
KEY_KP_2 = 322, // Key: Keypad 2664
KEY_KP_3 = 323, // Key: Keypad 3665
KEY_KP_4 = 324, // Key: Keypad 4666
KEY_KP_5 = 325, // Key: Keypad 5667
KEY_KP_6 = 326, // Key: Keypad 6668
KEY_KP_7 = 327, // Key: Keypad 7669
KEY_KP_8 = 328, // Key: Keypad 8670
KEY_KP_9 = 329, // Key: Keypad 9671
KEY_KP_DECIMAL = 330, // Key: Keypad .672
KEY_KP_DIVIDE = 331, // Key: Keypad /673
KEY_KP_MULTIPLY = 332, // Key: Keypad *674
KEY_KP_SUBTRACT = 333, // Key: Keypad -675
KEY_KP_ADD = 334, // Key: Keypad +676
KEY_KP_ENTER = 335, // Key: Keypad Enter677
KEY_KP_EQUAL = 336, // Key: Keypad =678
// Android key buttons679
KEY_BACK = 4, // Key: Android back button680
KEY_MENU = 5, // Key: Android menu button681
KEY_VOLUME_UP = 24, // Key: Android volume up button682
KEY_VOLUME_DOWN = 25 // Key: Android volume down button683
} KeyboardKey;685
// Add backwards compatibility support for deprecated names686
#define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT687
#define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT688
#define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE690
// Mouse buttons691
typedef enum {692
MOUSE_BUTTON_LEFT = 0, // Mouse button left693
MOUSE_BUTTON_RIGHT = 1, // Mouse button right694
MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)695
MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)696
MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)697
MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device)698
MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device)699
} MouseButton;701
// Mouse cursor702
typedef enum {703
MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape704
MOUSE_CURSOR_ARROW = 1, // Arrow shape705
MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape706
MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape707
MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor708
MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape709
MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape710
MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape711
MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape712
MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape713
MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape714
} MouseCursor;716
// Gamepad buttons717
typedef enum {718
GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking719
GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button720
GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button721
GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button722
GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button723
GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)724
GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Square, Xbox: X)725
GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A)726
GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Circle, Xbox: B)727
GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button728
GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button729
GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (one), it could be a trailing button730
GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button731
GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select)732
GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)733
GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start)734
GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left735
GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right736
} GamepadButton;738
// Gamepad axis739
typedef enum {740
GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis741
GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis742
GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis743
GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis744
GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1]745
GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1]746
} GamepadAxis;748
// Material map index749
typedef enum {750
MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)751
MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR)752
MATERIAL_MAP_NORMAL, // Normal material753
MATERIAL_MAP_ROUGHNESS, // Roughness material754
MATERIAL_MAP_OCCLUSION, // Ambient occlusion material755
MATERIAL_MAP_EMISSION, // Emission material756
MATERIAL_MAP_HEIGHT, // Heightmap material757
MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)758
MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)759
MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)760
MATERIAL_MAP_BRDF // Brdf material761
} MaterialMapIndex;763
#define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO764
#define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS766
// Shader location index767
typedef enum {768
SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position769
SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01770
SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02771
SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal772
SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent773
SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color774
SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection775
SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform)776
SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection777
SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform)778
SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal779
SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view780
SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color781
SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color782
SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color783
SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)784
SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)785
SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal786
SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness787
SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion788
SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission789
SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height790
SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap791
SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance792
SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter793
SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf794
} ShaderLocationIndex;796
#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO797
#define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS799
// Shader uniform data type800
typedef enum {801
SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float802
SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float)803
SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float)804
SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float)805
SHADER_UNIFORM_INT, // Shader uniform type: int806
SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int)807
SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int)808
SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int)809
SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d810
} ShaderUniformDataType;812
// Shader attribute data types813
typedef enum {814
SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float815
SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float)816
SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float)817
SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float)818
} ShaderAttributeDataType;820
// Pixel formats821
// NOTE: Support depends on OpenGL version and platform822
typedef enum {823
PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)824
PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)825
PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp826
PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp827
PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)828
PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)829
PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp830
PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)831
PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)832
PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)833
PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float)834
PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float)835
PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float)836
PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)837
PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)838
PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp839
PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp840
PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp841
PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp842
PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp843
PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp844
PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp845
PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp846
PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp847
} PixelFormat;849
// Texture parameters: filter mode850
// NOTE 1: Filtering considers mipmaps if available in the texture851
// NOTE 2: Filter is accordingly set for minification and magnification852
typedef enum {853
TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation854
TEXTURE_FILTER_BILINEAR, // Linear filtering855
TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)856
TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x857
TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x858
TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x859
} TextureFilter;861
// Texture parameters: wrap mode862
typedef enum {863
TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode864
TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode865
TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode866
TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode867
} TextureWrap;869
// Cubemap layouts870
typedef enum {871
CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type872
CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces873
CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces874
CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces875
CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE, // Layout is defined by a 4x3 cross with cubemap faces876
CUBEMAP_LAYOUT_PANORAMA // Layout is defined by a panorama image (equirrectangular map)877
} CubemapLayout;879
// Font type, defines generation method880
typedef enum {881
FONT_DEFAULT = 0, // Default font generation, anti-aliased882
FONT_BITMAP, // Bitmap font generation, no anti-aliasing883
FONT_SDF // SDF font generation, requires external shader884
} FontType;886
// Color blending modes (pre-defined)887
typedef enum {888
BLEND_ALPHA = 0, // Blend textures considering alpha (default)889
BLEND_ADDITIVE, // Blend textures adding colors890
BLEND_MULTIPLIED, // Blend textures multiplying colors891
BLEND_ADD_COLORS, // Blend textures adding colors (alternative)892
BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)893
BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha894
BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors())895
BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())896
} BlendMode;898
// Gesture899
// NOTE: Provided as bit-wise flags to enable only desired gestures900
typedef enum {901
GESTURE_NONE = 0, // No gesture902
GESTURE_TAP = 1, // Tap gesture903
GESTURE_DOUBLETAP = 2, // Double tap gesture904
GESTURE_HOLD = 4, // Hold gesture905
GESTURE_DRAG = 8, // Drag gesture906
GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture907
GESTURE_SWIPE_LEFT = 32, // Swipe left gesture908
GESTURE_SWIPE_UP = 64, // Swipe up gesture909
GESTURE_SWIPE_DOWN = 128, // Swipe down gesture910
GESTURE_PINCH_IN = 256, // Pinch in gesture911
GESTURE_PINCH_OUT = 512 // Pinch out gesture912
} Gesture;914
// Camera system modes915
typedef enum {916
CAMERA_CUSTOM = 0, // Custom camera917
CAMERA_FREE, // Free camera918
CAMERA_ORBITAL, // Orbital camera919
CAMERA_FIRST_PERSON, // First person camera920
CAMERA_THIRD_PERSON // Third person camera921
} CameraMode;923
// Camera projection924
typedef enum {925
CAMERA_PERSPECTIVE = 0, // Perspective projection926
CAMERA_ORTHOGRAPHIC // Orthographic projection927
} CameraProjection;929
// N-patch layout930
typedef enum {931
NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles932
NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles933
NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles934
} NPatchLayout;936
// Callbacks to hook some internal functions937
// WARNING: These callbacks are intended for advance users938
typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages939
typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data940
typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data941
typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data942
typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data944
//------------------------------------------------------------------------------------945
// Global Variables Definition946
//------------------------------------------------------------------------------------947
// It's lonely here...949
//------------------------------------------------------------------------------------950
// Window and Graphics Device Functions (Module: core)951
//------------------------------------------------------------------------------------953
#if defined(__cplusplus)954
extern "C" { // Prevents name mangling of functions955
#endif957
// Window-related functions958
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context959
RLAPI void CloseWindow(void); // Close window and unload OpenGL context960
RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)961
RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully962
RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen963
RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP)964
RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP)965
RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP)966
RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)967
RLAPI bool IsWindowResized(void); // Check if window has been resized last frame968
RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled969
RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP)970
RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags971
RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)972
RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP)973
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)974
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)975
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)976
RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP)977
RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP)978
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB)979
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)980
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window981
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)982
RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)983
RLAPI void SetWindowSize(int width, int height); // Set window dimensions984
RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP)985
RLAPI void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP)986
RLAPI void *GetWindowHandle(void); // Get native window handle987
RLAPI int GetScreenWidth(void); // Get current screen width988
RLAPI int GetScreenHeight(void); // Get current screen height989
RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)990
RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)991
RLAPI int GetMonitorCount(void); // Get number of connected monitors992
RLAPI int GetCurrentMonitor(void); // Get current connected monitor993
RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position994
RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor)995
RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor)996
RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres997
RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres998
RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate999
RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor1000
RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor1001
RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor1002
RLAPI void SetClipboardText(const char *text); // Set clipboard text content1003
RLAPI const char *GetClipboardText(void); // Get clipboard text content1004
RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling1005
RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling1007
// Cursor-related functions1008
RLAPI void ShowCursor(void); // Shows cursor1009
RLAPI void HideCursor(void); // Hides cursor1010
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible1011
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)1012
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)1013
RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen1015
// Drawing-related functions1016
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)1017
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing1018
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)1019
RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D)1020
RLAPI void EndMode2D(void); // Ends 2D mode with custom camera1021
RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D)1022
RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode1023
RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture1024
RLAPI void EndTextureMode(void); // Ends drawing to render texture1025
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing1026
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)1027
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom)1028
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)1029
RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)1030
RLAPI void EndScissorMode(void); // End scissor mode1031
RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)1032
RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)1034
// VR stereo config functions for VR simulator1035
RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters1036
RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config1038
// Shader management functions1039
// NOTE: Shader functionality is not available on OpenGL 1.11040
RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations1041
RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations1042
RLAPI bool IsShaderReady(Shader shader); // Check if a shader is ready1043
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location1044
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location1045
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value1046
RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector1047
RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)1048
RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)1049
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)1051
// Screen-space-related functions1052
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position1053
RLAPI Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport1054
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position1055
RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position1056
RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position1057
RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position1058
RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)1059
RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix1061
// Timing-related functions1062
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)1063
RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)1064
RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()1065
RLAPI int GetFPS(void); // Get current FPS1067
// Custom frame control functions1068
// NOTE: Those functions are intended for advance users that want full control over the frame processing1069
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()1070
// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL1071
RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)1072
RLAPI void PollInputEvents(void); // Register all input events1073
RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)1075
// Random values generation functions1076
RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator1077
RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)1078
RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated1079
RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence1081
// Misc. functions1082
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)1083
RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)1084
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)1086
// NOTE: Following functions implemented in module [utils]1087
//------------------------------------------------------------------1088
RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)1089
RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level1090
RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator1091
RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator1092
RLAPI void MemFree(void *ptr); // Internal memory free1094
// Set custom callbacks1095
// WARNING: Callbacks setup is intended for advance users1096
RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log1097
RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader1098
RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver1099
RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader1100
RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver1102
// Files management functions1103
RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)1104
RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()1105
RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success1106
RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success1107
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string1108
RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()1109
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success1110
//------------------------------------------------------------------1112
// File system functions1113
RLAPI bool FileExists(const char *fileName); // Check if file exists1114
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists1115
RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)1116
RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)1117
RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')1118
RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string1119
RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)1120
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)1121
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)1122
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)1123
RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)1124
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success1125
RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory1126
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths1127
RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan1128
RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths1129
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window1130
RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths1131
RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths1132
RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)1134
// Compression/Encoding functionality1135
RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree()1136
RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()1137
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()1138
RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()1140
// Automation events functionality1141
RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS1142
RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file1143
RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file1144
RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to1145
RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording1146
RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)1147
RLAPI void StopAutomationEventRecording(void); // Stop recording automation events1148
RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event1150
//------------------------------------------------------------------------------------1151
// Input Handling Functions (Module: core)1152
//------------------------------------------------------------------------------------1154
// Input-related functions: keyboard1155
RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once1156
RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again (Only PLATFORM_DESKTOP)1157
RLAPI bool IsKeyDown(int key); // Check if a key is being pressed1158
RLAPI bool IsKeyReleased(int key); // Check if a key has been released once1159
RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed1160
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty1161
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty1162
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)1164
// Input-related functions: gamepads1165
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available1166
RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id1167
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once1168
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed1169
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once1170
RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed1171
RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed1172
RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad1173
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis1174
RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)1176
// Input-related functions: mouse1177
RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once1178
RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed1179
RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once1180
RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed1181
RLAPI int GetMouseX(void); // Get mouse position X1182
RLAPI int GetMouseY(void); // Get mouse position Y1183
RLAPI Vector2 GetMousePosition(void); // Get mouse position XY1184
RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames1185
RLAPI void SetMousePosition(int x, int y); // Set mouse position XY1186
RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset1187
RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling1188
RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger1189
RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y1190
RLAPI void SetMouseCursor(int cursor); // Set mouse cursor1192
// Input-related functions: touch1193
RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size)1194
RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size)1195
RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)1196
RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index1197
RLAPI int GetTouchPointCount(void); // Get number of touch points1199
//------------------------------------------------------------------------------------1200
// Gestures and Touch Handling Functions (Module: rgestures)1201
//------------------------------------------------------------------------------------1202
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags1203
RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected1204
RLAPI int GetGestureDetected(void); // Get latest detected gesture1205
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds1206
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector1207
RLAPI float GetGestureDragAngle(void); // Get gesture drag angle1208
RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta1209
RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle1211
//------------------------------------------------------------------------------------1212
// Camera System Functions (Module: rcamera)1213
//------------------------------------------------------------------------------------1214
RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode1215
RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation1217
//------------------------------------------------------------------------------------1218
// Basic Shapes Drawing Functions (Module: shapes)1219
//------------------------------------------------------------------------------------1220
// Set texture and rectangle to be used on shapes drawing1221
// NOTE: It can be useful when using basic shapes and one single font,1222
// defining a font char white rectangle would allow drawing everything in a single draw call1223
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing1224
RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing1225
RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing1227
// Basic shapes drawing functions1228
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel1229
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)1230
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line1231
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)1232
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)1233
RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)1234
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation1235
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle1236
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle1237
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline1238
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle1239
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)1240
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline1241
RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)1242
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse1243
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline1244
RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring1245
RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline1246
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle1247
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)1248
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle1249
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters1250
RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle1251
RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle1252
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors1253
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline1254
RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters1255
RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges1256
RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline1257
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)1258
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)1259
RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)1260
RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points1261
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)1262
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides1263
RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters1265
// Splines drawing functions1266
RLAPI void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points1267
RLAPI void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points1268
RLAPI void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points1269
RLAPI void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]1270
RLAPI void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]1271
RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points1272
RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points1273
RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points1274
RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point1275
RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points1277
// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]1278
RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear1279
RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline1280
RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom1281
RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier1282
RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier1284
// Basic shapes collision detection functions1285
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles1286
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles1287
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle1288
RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle1289
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle1290
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle1291
RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices1292
RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference1293
RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]1294
RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision1296
//------------------------------------------------------------------------------------1297
// Texture Loading and Drawing Functions (Module: textures)1298
//------------------------------------------------------------------------------------1300
// Image loading functions1301
// NOTE: These functions do not require GPU access1302
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)1303
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data1304
RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size1305
RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)1306
RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer1307
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'1308
RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data1309
RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)1310
RLAPI bool IsImageReady(Image image); // Check if an image is ready1311
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)1312
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success1313
RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer1314
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success1316
// Image generation functions1317
RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color1318
RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient1319
RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient1320
RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient1321
RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked1322
RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise1323
RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise1324
RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells1325
RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data1327
// Image manipulation functions1328
RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)1329
RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece1330
RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)1331
RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)1332
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format1333
RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)1334
RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle1335
RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value1336
RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color1337
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image1338
RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel1339
RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation1340
RLAPI void ImageKernelConvolution(Image *image, float* kernel, int kernelSize); // Apply Custom Square image convolution kernel1341
RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)1342
RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)1343
RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color1344
RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image1345
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)1346
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically1347
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally1348
RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359)1349
RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg1350
RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg1351
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint1352
RLAPI void ImageColorInvert(Image *image); // Modify image color: invert1353
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale1354
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)1355
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)1356
RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color1357
RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)1358
RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit)1359
RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()1360
RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()1361
RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle1362
RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position1364
// Image drawing functions1365
// NOTE: Image software-rendering functions (CPU)1366
RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color1367
RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image1368
RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)1369
RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image1370
RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)1371
RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image1372
RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)1373
RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image1374
RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)1375
RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image1376
RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)1377
RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image1378
RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image1379
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)1380
RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)1381
RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)1383
// Texture loading functions1384
// NOTE: These functions require GPU access1385
RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)1386
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data1387
RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported1388
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)1389
RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready1390
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)1391
RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready1392
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)1393
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data1394
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data1396
// Texture configuration functions1397
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture1398
RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode1399
RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode1401
// Texture drawing functions1402
RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D1403
RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector21404
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters1405
RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle1406
RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters1407
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely1409
// Color/pixel related functions1410
RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f1411
RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color1412
RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1]1413
RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]1414
RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]1415
RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]1416
RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color1417
RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f1418
RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f1419
RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f1420
RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint1421
RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value1422
RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format1423
RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer1424
RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format1426
//------------------------------------------------------------------------------------1427
// Font Loading and Text Drawing Functions (Module: text)1428
//------------------------------------------------------------------------------------1430
// Font loading/unloading functions1431
RLAPI Font GetFontDefault(void); // Get the default Font1432
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)1433
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set1434
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)1435
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'1436
RLAPI bool IsFontReady(Font font); // Check if a font is ready1437
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use1438
RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info1439
RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)1440
RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)1441
RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success1443
// Text drawing functions1444
RLAPI void DrawFPS(int posX, int posY); // Draw current FPS1445
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)1446
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters1447
RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)1448
RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)1449
RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)1451
// Text font info functions1452
RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks1453
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font1454
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font1455
RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found1456
RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found1457
RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found1459
// Text codepoints management functions (unicode characters)1460
RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array1461
RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array1462
RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter1463
RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory1464
RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string1465
RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure1466
RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure1467
RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure1468
RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)1470
// Text strings management functions (no UTF-8 strings, only byte chars)1471
// NOTE: Some strings allocate memory internally for returned strings, just be careful!1472
RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied1473
RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal1474
RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending1475
RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style)1476
RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string1477
RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!)1478
RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!)1479
RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter1480
RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings1481
RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!1482
RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string1483
RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string1484
RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string1485
RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string1486
RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported)1487
RLAPI float TextToFloat(const char *text); // Get float value from text (negative values not supported)1489
//------------------------------------------------------------------------------------1490
// Basic 3d Shapes Drawing Functions (Module: models)1491
//------------------------------------------------------------------------------------1493
// Basic geometric 3D shapes drawing functions1494
RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space1495
RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line1496
RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space1497
RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)1498
RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points1499
RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube1500
RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)1501
RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires1502
RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)1503
RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere1504
RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters1505
RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires1506
RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone1507
RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos1508
RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires1509
RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos1510
RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos1511
RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos1512
RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ1513
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line1514
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))1516
//------------------------------------------------------------------------------------1517
// Model 3d Loading and Drawing Functions (Module: models)1518
//------------------------------------------------------------------------------------1520
// Model management functions1521
RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)1522
RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)1523
RLAPI bool IsModelReady(Model model); // Check if a model is ready1524
RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)1525
RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)1527
// Model drawing functions1528
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)1529
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters1530
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)1531
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters1532
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)1533
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture1534
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source1535
RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation1537
// Mesh management functions1538
RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids1539
RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index1540
RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU1541
RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform1542
RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms1543
RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits1544
RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents1545
RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success1546
RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes1548
// Mesh generation functions1549
RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh1550
RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)1551
RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh1552
RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)1553
RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)1554
RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh1555
RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh1556
RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh1557
RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh1558
RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data1559
RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data1561
// Material loading/unloading functions1562
RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file1563
RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)1564
RLAPI bool IsMaterialReady(Material material); // Check if a material is ready1565
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)1566
RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)1567
RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh1569
// Model animations loading/unloading functions1570
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file1571
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose1572
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data1573
RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data1574
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match1576
// Collision detection functions1577
RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres1578
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes1579
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere1580
RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere1581
RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box1582
RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh1583
RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle1584
RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad1586
//------------------------------------------------------------------------------------1587
// Audio Loading and Playing Functions (Module: audio)1588
//------------------------------------------------------------------------------------1589
typedef void (*AudioCallback)(void *bufferData, unsigned int frames);1591
// Audio device management functions1592
RLAPI void InitAudioDevice(void); // Initialize audio device and context1593
RLAPI void CloseAudioDevice(void); // Close the audio device and context1594
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully1595
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)1596
RLAPI float GetMasterVolume(void); // Get master volume (listener)1598
// Wave/Sound loading/unloading functions1599
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file1600
RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'1601
RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready1602
RLAPI Sound LoadSound(const char *fileName); // Load sound from file1603
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data1604
RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data1605
RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready1606
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data1607
RLAPI void UnloadWave(Wave wave); // Unload wave data1608
RLAPI void UnloadSound(Sound sound); // Unload sound1609
RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)1610
RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success1611
RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success1613
// Wave/Sound management functions1614
RLAPI void PlaySound(Sound sound); // Play a sound1615
RLAPI void StopSound(Sound sound); // Stop playing a sound1616
RLAPI void PauseSound(Sound sound); // Pause a sound1617
RLAPI void ResumeSound(Sound sound); // Resume a paused sound1618
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing1619
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)1620
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)1621
RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center)1622
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave1623
RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range1624
RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format1625
RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array1626
RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()1628
// Music management functions1629
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file1630
RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data1631
RLAPI bool IsMusicReady(Music music); // Checks if a music stream is ready1632
RLAPI void UnloadMusicStream(Music music); // Unload music stream1633
RLAPI void PlayMusicStream(Music music); // Start music playing1634
RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing1635
RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming1636
RLAPI void StopMusicStream(Music music); // Stop music playing1637
RLAPI void PauseMusicStream(Music music); // Pause music playing1638
RLAPI void ResumeMusicStream(Music music); // Resume playing paused music1639
RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)1640
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)1641
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)1642
RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center)1643
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)1644
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)1646
// AudioStream management functions1647
RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)1648
RLAPI bool IsAudioStreamReady(AudioStream stream); // Checks if an audio stream is ready1649
RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory1650
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data1651
RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill1652
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream1653
RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream1654
RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream1655
RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing1656
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream1657
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)1658
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)1659
RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)1660
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams1661
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data1663
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as <float>s1664
RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream1666
RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s1667
RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline1669
#if defined(__cplusplus)1670
}1671
#endif1673
#endif // RAYLIB_H