A retro platform game
git clone git://soophie.de/freezo
blob: d97a3595b7de0f40f9e5f2d0d1aaecac4c5ffab5 (748 bytes)[raw]
1
#pragma once3
typedef struct Tile tile_t;5
#include "util.h"6
#include "game.h"8
typedef enum {9
TILE_AIR,10
TILE_WOOD_PLATFORM,11
TILE_STONE_JOINT,12
TILE_STONE_WALL,13
TILE_GRASS,14
TILE_STONE,15
TILE_SNOW,16
TILE_SAND,17
TILE_BOX,18
TILE_BG_CHANDELIER,19
TILE_BG_WINDOW_1,20
TILE_BG_WINDOW_2,21
TILE_BG_BANNER,22
TILE_BG_BRICK_1,23
TILE_BG_BRICK_2,24
TILE_BG_BRICK_3,25
TILE_BG_INFO,26
} tile_e;28
struct Tile {29
pos_t pos;30
tile_e type;31
};33
tile_t *tile_create(pos_t pos, tile_e type);34
void tile_update(tile_t *tile, game_t *game);35
void tile_draw(tile_t *tile, game_t *game);36
tile_t *tile_get(game_t *game, int x, int y);37
bool tile_ground(tile_t *tile);38
bool tile_solid(tile_t *tile);39
bool tile_wall(tile_t *tile);40
void tile_free(tile_t *tile);