Game Engine

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Introduction

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Getting Started

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import { Game } from 'https://git.typable.dev/std/js/game.js';

class Sandbox extends Game {
	constructor() {
		super(900, 600);
	}
}

const game = new Sandbox();
document.body.append(game.canvas);
game.start();

Rendering

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import { Surface, Shape } from 'https://git.typable.dev/std/js/game.js';

class Player extends Surface {
	constructor(x, y) {
		super(x, y, new Shape.Circle(50));
	}
	render(g) {
		const { x, y, shape: { radius } } = this;
		g.beginPath();
		g.arc(x, y, radius, 2 * Math.PI, 0);
		g.stroke();
	}
}
render(g) {
	super.render(g);
	player.render(g);
}

Collision

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import { Group } from 'https://git.typable.dev/std/js/game.js';

const group = new Group();
group.add(...);
update() {
	group.collide();
	group.update();
}
update() {
	const { collided, items } = this;
	if(collided) {
		// handle collision
	}
}

Event Handling

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this.bindEvent(this.canvas, 'onclick');
populateEvent(event) {
	// populate properties
	return event;
}
const { click } = this.events;

if(click) {
	// handle click
}