Game Engine
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Introduction
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Getting Started
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import { Game } from 'https://git.typable.dev/std/js/game.js';
class Sandbox extends Game {
constructor() {
super(900, 600);
}
}
const game = new Sandbox();
document.body.append(game.canvas);
game.start();
Rendering
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import { Surface, Shape } from 'https://git.typable.dev/std/js/game.js';
class Player extends Surface {
constructor(x, y) {
super(x, y, new Shape.Circle(50));
}
render(g) {
const { x, y, shape: { radius } } = this;
g.beginPath();
g.arc(x, y, radius, 2 * Math.PI, 0);
g.stroke();
}
}
render(g) {
super.render(g);
player.render(g);
}
Collision
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import { Group } from 'https://git.typable.dev/std/js/game.js';
const group = new Group();
group.add(...);
update() {
group.collide();
group.update();
}
update() {
const { collided, items } = this;
if(collided) {
// handle collision
}
}
Event Handling
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this.bindEvent(this.canvas, 'onclick');
populateEvent(event) {
// populate properties
return event;
}
const { click } = this.events;
if(click) {
// handle click
}