commit d4baeee3307563972cd5cfaea0af4f16ddace4e6
parent 3a75f561ce255d25b51dd4a8128b0c65c6d256ae
Author: Sophie <info@soophie.de>
Date: Mon, 16 Dec 2024 11:02:11 +0100
fix: Fixed distance calculation for shooting
Diffstat:
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/src/player.c b/src/player.c
@@ -262,6 +262,8 @@ void player_update(player_t *player, game_t *game) {
float entity_distance = fabs(entity_x - (player->dir > 0 ? player->pos.x + PLAYER_WIDTH : player->pos.x));
if (player->target_entity != NULL && player->target_entity == entity) {
target_in_range = true;
+ // if target entity set distance to that
+ player->shooting_distance = entity_distance;
}
if (entity_distance < closest_distance) {
closest_distance = entity_distance;
@@ -270,8 +272,9 @@ void player_update(player_t *player, game_t *game) {
}
}
if (closest_entity != NULL) {
- player->shooting_distance = closest_distance;
if (!target_in_range) {
+ // if no target entity use closest distance
+ player->shooting_distance = closest_distance;
player->target_entity = closest_entity;
}
}