A retro platform game
git clone git://soophie.de/freezo
diff --git a/src/enemy.c b/src/enemy.c
index dbaeaf4..d4b9d4e 100644
--- a/src/enemy.c
+++ b/src/enemy.c
1
@@ -129,7 +129,7 @@ void enemy_update(enemy_t *enemy, game_t *game) {2
enemy->frozen_timer++;3
}4
// handle movement5
- tile_t *next_ground_tile = tile_get(game, enemy->pos.x + ENEMY_WIDTH / 2.0 + enemy->dir * ENEMY_WIDTH / 2.0, enemy->pos.y + ENEMY_HEIGHT + 1);6
+ tile_t *next_ground_tile = tile_get(game, enemy->pos.x + ENEMY_WIDTH / 2.0 + enemy->dir * ENEMY_WIDTH / 6.0, enemy->pos.y + ENEMY_HEIGHT + 1);7
if (!enemy->frozen) {8
if (enemy->on_ground && (next_ground_tile == NULL || next_ground_tile->type == TILE_AIR)) {9
enemy->dir = -enemy->dir;