A retro platform game
git clone git://soophie.de/freezo
diff --git a/src/player.c b/src/player.c
index ad14b46..fd05da3 100644
--- a/src/player.c
+++ b/src/player.c
1
@@ -262,6 +262,8 @@ void player_update(player_t *player, game_t *game) {2
float entity_distance = fabs(entity_x - (player->dir > 0 ? player->pos.x + PLAYER_WIDTH : player->pos.x));3
if (player->target_entity != NULL && player->target_entity == entity) {4
target_in_range = true;5
+ // if target entity set distance to that6
+ player->shooting_distance = entity_distance;7
}8
if (entity_distance < closest_distance) {9
closest_distance = entity_distance;10
@@ -270,8 +272,9 @@ void player_update(player_t *player, game_t *game) {11
}12
}13
if (closest_entity != NULL) {14
- player->shooting_distance = closest_distance;15
if (!target_in_range) {16
+ // if no target entity use closest distance17
+ player->shooting_distance = closest_distance;18
player->target_entity = closest_entity;19
}20
}