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player.h - freezo - A retro platform game

freezo

A retro platform game
git clone git@soophie.de:/srv/git/freezo
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player.h (628B)


      1 #pragma once
      2 
      3 typedef struct Player player_t;
      4 
      5 #include "util.h"
      6 #include "enemy.h"
      7 #include "game.h"
      8 #include "entity.h"
      9 
     10 struct Player {
     11   pos_t pos;
     12   int health;
     13   bool on_ground;
     14   float velocity;
     15   float gravity;
     16   int dir;
     17   bool sneaking;
     18   bool shooting;
     19   int damage_timer;
     20   float fall_height;
     21   enemy_t *held_enemy;
     22   bool moving;
     23   timer_t *timer_walking;
     24   timer_t *timer_sneaking;
     25   entity_t *target_entity;
     26   float shooting_distance;
     27 };
     28 
     29 player_t *player_create(pos_t pos);
     30 void player_update(player_t *player, game_t *game);
     31 void player_draw(player_t *player, game_t *game);
     32 void player_free(player_t *player);